Talk:Venn Interface
From RCC 2007
Would anyone who knows MediaWiki formatting enjoy putting the graphic side-by-side with the "Displaying the data" section? --John Abbe 09:57, 7 February 2007 (UTC)
[edit]
First Stab
There's still work to be done, but here's a very first stab.
You need to install wxPython to use this.
# Want:
# * way to ADD & DELETE entries
# * SAVE, LOAD
# * circle w/o definition? 0-ring, 1-ring, 2-ring, or 3-ring
# * some easy way to tell "am I in card boundaries or not?"
# * smooth selection -- so that the Card remains stable when you
# pick it up
# * fix tabbing
# * lost focus for A-B-C causes circle change
# * diff color card when selected
import random
import math
import wx
ID_TIMER = 101
ID_VENNINTERFACE = 102
ID_VENNDISPLAY = 103
MILLISECONDS = 50
INITIAL_A = "friend"
INITIAL_B = "oldschool"
INITIAL_C = "seattle"
"""Point and Rectangle classes.
This code is in the public domain.
Point -- point with (x,y) coordinates
Rect -- two points, forming a rectangle
"""
import math
class Point:
"""A point identified by (x,y) coordinates.
supports: +, -, *, /, str, repr
as_tuple -- construct tuple (x,y)
clone -- construct a duplicate
integerize -- convert x & y to integers
floatize -- convert x & y to floats
distance_to -- calculate distance between points
move_to -- reset x & y
slide -- move to +dx, +dy
rotate -- rotate around the origin
rotate_about -- rotate around another point
"""
def __init__(self, x, y):
self.x = x
self.y = y
def __add__(self, other):
"""Point(x1+x2, y1+y2)"""
return Point(self.x+other.x, self.y+other.y)
def __sub__(self, other):
"""Point(x1-x2, y1-y2)"""
return Point(self.x-other.x, self.y-other.y)
def __mul__( self, scalar ):
"""Point(x1*x2, y1*y2)"""
return Point(self.x*scalar, self.y*scalar)
def __div__(self, scalar):
"""Point(x1/x2, y1/y2)"""
return Point(self.x/scalar, self.y/scalar)
def __str__(self):
return "(%s, %s)" % (self.x, self.y)
def __repr__(self):
return "%s(%r, %r)" % (self.__class__.__name__, self.x, self.y)
def as_tuple(self):
"""(x, y)"""
return (self.x, self.y)
def clone(self):
"""Return a full copy of this point."""
return Point(self.x, self.y)
def integerize(self):
"""Convert co-ordinate values to integers."""
self.x = int(self.x)
self.y = int(self.y)
def floatize(self):
"""Convert co-ordinate values to floats."""
self.x = float(self.x)
self.y = float(self.y)
def distance_to(self, pt):
"""Calculate the distance between two points."""
dy = float(self.y - pt.y)
dx = float(self.x - pt.x)
return math.sqrt(dy*dy + dx*dx)
def move_to(self, x, y):
"""Reset x & y coordinates."""
self.x = x
self.y = y
def slide(self, dx, dy):
Move to new (x+dx,y+dy).
Can anyone think up a better name for this function?
slide? shift? delta? move_by?
self.x = self.x + dx
self.y = self.y + dy
def rotate(self, theta):
"""Rotate clockwise by theta degrees.
Rotate the point clockwise, around the origin.
The new position is returned as a new Point.
WARNING: UNTESTED CODE.
"""
r2 = math.sqrt(self.x)+math.sqrt(self.y)
tmp = math.tan(theta*math.pi/90 + math.atan(self.x/self.y))
return Point(math.sqrt(r2/(1+tmp*tmp)),
ret.x * tmp)
def rotate_about(self, pt, theta):
"""Rotate clockwise around a point, by theta degrees.
Rotate the point clockwise, around another point.
The new position is returned as a new Point.
WARNING: UNTESTED CODE.
"""
result = self.clone()
result.slide(-pt.x, -pt.y)
result.rotate(theta)
result.slide(pt.x, pt.y)
return result
class Rect:
"""A rectangle identified by two points.
The rectangle stores left, top, right, and bottom values.
Coordinates are based on screen coordinates.
origin top
+-----> x increases |
| left -+- right
v |
y increases bottom
set_points -- reset rectangle coordinates
contains -- is a point inside?
overlaps -- does a rectangle overlap?
top_left -- get top-left corner
bottom_right -- get bottom-right corner
expanded_by -- grow (or shrink)
"""
def __init__(self, pt1, pt2):
"""Initialize a rectangle from two points."""
self.set_points(pt1, pt2)
def set_points(self, pt1, pt2):
"""Reset the rectangle coordinates."""
(x1, y1) = pt1.as_tuple()
(x2, y2) = pt2.as_tuple()
self.left = min(x1, x2)
self.top = min(y1, y2)
self.right = max(x1, x2)
self.bottom = max(y1, y2)
def contains(self, pt):
"""Return true if a point is inside the rectangle."""
x,y = pt.as_tuple()
return (self.left <= x <= self.right and
self.top <= y <= self.bottom)
def overlaps(self, other):
"""Return true if a rectangle overlaps this rectangle."""
return (self.right > other.left and self.left < other.right and
self.top < other.bottom and self.bottom > other.top)
def top_left(self):
"""Return the top-left corner as a Point."""
return Point(self.left, self.top)
def bottom_right(self):
"""Return the bottom-right corner as a Point."""
return Point(self.right, self.bottom)
def expanded_by(self, n):
"""Return a rectangle with extended borders.
Create a new rectangle that is wider and taller than the
immediate one. All sides are extended by "n" points.
"""
p1 = Point(self.left-n, self.top-n)
p2 = Point(self.right+n, self.bottom+n)
return Rect(p1, p2)
def width(self):
"""Return the width of the rectangle."""
return self.right - self.left
def height(self):
"""Return the height of the rectangle."""
return self.bottom - self.top
def center(self):
"""Return a point at the center of the rectangle."""
return Point((self.right + self.left)/2,
(self.bottom + self.top)/2)
def __str__( self ):
return "<Rect (%s,%s)-(%s,%s)>" % (self.left,self.top,
self.right,self.bottom)
def __repr__(self):
return "%s(%r, %r)" % (self.__class__.__name__,
Point(self.left, self.top),
Point(self.right, self.bottom))
class Card:
def __init__(self, tags, title, text):
self.title = title
self.tags = tags
self.text = text
self.in_the_world = False # In the world?
self.x = None
self.y = None
self.loaded_w_h = False # w, h loaded?
self.w = None
self.h = None
self.color = wx.BLACK
def Border(self):
if not self.in_the_world:
return None
if not self.loaded_w_h:
return None
return Rect(Point(self.x - 3, self.y - 3),
Point(self.x + self.w + 6,
self.y + self.h + 2))
def Draw(self, dc):
if self.in_the_world:
dc.SetBrush(wx.WHITE_BRUSH)
dc.SetPen(wx.LIGHT_GREY_PEN)
dc.SetTextBackground(wx.WHITE)
dc.SetTextForeground(wx.BLACK)
if not self.loaded_w_h:
(self.w, self.h) = dc.GetTextExtent(self.title)
self.loaded_w_h = True
border = self.Border()
dc.DrawRectangle(border.left, border.top,
border.width(), border.height())
dc.DrawText(self.title, self.x, self.y)
def PointInside(self, x, y):
border = self.Border()
if border is None:
return False
return border.contains(Point(x,y))
def Center(self):
border = self.Border()
if border is not None:
return self.Border().center()
return None
def MoveTo(self, x, y):
self.in_the_world = True
self.x = x
self.y = y
def RemoveFromWorld(self):
self.in_the_world = False
def SetTitle(self, title):
self.title = title
self.loaded_w_h = False
def SetTags(self, tags):
self.tags = tags
# Later, this will cause a relocation, somehow,
# if it's in the world.
def SetText(self, text):
self.text = text
# Later, this may cause effects, if it's presently displayed.
def JumpAnywhere(self):
self.MoveTo(random.randint(0, 400),
random.randint(0, 300))
cards = [Card(tags, title, text) for (tags, title, text) in
[(["friend", "seattle", "oldschool"],
"Vinnie Oliveri", "Vinnie, whom Lion met in 7th grade."),
(["friend", "seattle", "oldschool"],
"Shawn Kilburn", "Shawn, whom Lion met in 7th grade."),
(["friend", "aptos", "oldschool"],
"Joel Ford", "Joel, whom Lion met in 2nd grade."),
(["friend"],
"John Abbe", "John, whom Lion met during WikiVanning"),
(["friend", "communitywiki"],
"Mark Dilley", "Mark, whom Lion met during WikiVanning"),
(["family", "seattle"],
"Sakura Kimbro-Juliao", "Sakura, Lion's Daughter by Amber"),
(["family", "seattle"],
"Amber Straub", "Amber, Lion's Girlfriend"),]]
for card in cards:
card.JumpAnywhere()
class Circle:
def __init__(self, center_x, center_y, radius):
self.center = Point(center_x, center_y)
self.radius = radius
self.tag = None
self.loaded_w_h = False
self.text_w = None
self.text_h = None
self.text_x = None
self.text_y = None
def SetTag(self, tag):
self.tag = tag
self.loaded_w_h = False
def Draw(self, dc):
dc.SetBrush(wx.TRANSPARENT_BRUSH)
dc.SetPen(wx.Pen('CADET BLUE', 2))
tl = self.center - Point(self.radius, self.radius)
dc.DrawEllipse(tl.x, tl.y, self.radius*2, self.radius*2)
if self.tag is not None:
if not self.loaded_w_h:
(self.text_w, self.text_h) = dc.GetTextExtent(self.tag)
self.text_x = self.center.x - (self.text_w/2)
self.text_y = self.center.y - (self.text_h/2)
self.loaded_w_h = True
dc.SetTextForeground(wx.GREEN)
dc.DrawText(self.tag, self.text_x, self.text_y)
def PointWithin(self, p):
return self.center.distance_to(p) <= self.radius
def triangle(tl_x, tl_y, distance):
tr_x = tl_x + distance
bottom_x = tl_x + (distance / 2)
bottom_y = tl_y + (distance * 1.414 * 0.5)
return [(tl_x, tl_y), (tr_x, tl_y), (bottom_x, bottom_y)]
circles = [Circle(x, y, 120) for (x, y) in triangle(150, 150, 140)]
circles[0].SetTag(INITIAL_A)
circles[1].SetTag(INITIAL_B)
circles[2].SetTag(INITIAL_C)
class wxFrame(wx.Frame):
def __init__(self, *args, **kwds):
# begin wxGlade: wxFrame.__init__
kwds["style"] = wx.DEFAULT_FRAME_STYLE
wx.Frame.__init__(self, *args, **kwds)
# Menu Bar
self.MenuBar = wx.MenuBar()
self.SetMenuBar(self.MenuBar)
wxglade_tmp_menu = wx.Menu()
wxglade_tmp_menu.Append(wx.ID_ABOUT, "&About", "About", wx.ITEM_NORMAL)
wxglade_tmp_menu.AppendSeparator()
wxglade_tmp_menu.Append(wx.ID_EXIT, "E&xit", "Exit Venn Interface", wx.ITEM_NORMAL)
self.MenuBar.Append(wxglade_tmp_menu, "&File")
# Menu Bar end
self.StatusBar = self.CreateStatusBar(1, 0)
self.Tags = wx.TextCtrl(self, -1, "", style=wx.TE_PROCESS_ENTER)
self.List = wx.ListBox(self, -1, choices=[], style=wx.LB_SINGLE)
self.Text = wx.TextCtrl(self, -1, "", style=wx.TE_MULTILINE|wx.TE_READONLY)
self.Display = VennDisplay(self, ID_VENNDISPLAY)
self.LSD = wx.Button(self, -1, "LSD")
self.TagA = wx.TextCtrl(self, -1, "", style=wx.TE_PROCESS_ENTER)
self.TagB = wx.TextCtrl(self, -1, "", style=wx.TE_PROCESS_ENTER)
self.TagC = wx.TextCtrl(self, -1, "", style=wx.TE_PROCESS_ENTER)
self.__set_properties()
self.__do_layout()
self.Bind(wx.EVT_MENU, self.OnAbout, id=wx.ID_ABOUT)
self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
self.Bind(wx.EVT_TEXT_ENTER, self.OnTagsEntered, self.Tags)
self.Bind(wx.EVT_LISTBOX, self.OnListSelection, self.List)
self.Bind(wx.EVT_BUTTON, self.OnLSD, self.LSD)
self.Bind(wx.EVT_TEXT_ENTER, self.OnCircleTagChanged, self.TagA)
self.Bind(wx.EVT_TEXT_ENTER, self.OnCircleTagChanged, self.TagB)
self.Bind(wx.EVT_TEXT_ENTER, self.OnCircleTagChanged, self.TagC)
# end wxGlade
self.Display.Bind(wx.EVT_LEFT_DOWN, self.OnDown)
self.Display.Bind(wx.EVT_LEFT_UP, self.OnUp)
self.Display.Bind(wx.EVT_MOTION, self.OnMove)
self.Timer = wx.Timer(self, ID_TIMER)
self.Timer.Start(MILLISECONDS)
self.Bind(wx.EVT_TIMER, self.OnTimer, id=ID_TIMER)
self.SelectedCard = None
self.TagA.SetValue(INITIAL_A)
self.TagB.SetValue(INITIAL_B)
self.TagC.SetValue(INITIAL_C)
def __set_properties(self):
# begin wxGlade: wxFrame.__set_properties
self.SetTitle("Venn Interface")
self.SetSize((700, 520))
self.StatusBar.SetStatusWidths([-1])
# statusbar fields
StatusBar_fields = ["VennInterface_statusbar"]
for i in range(len(StatusBar_fields)):
self.StatusBar.SetStatusText(StatusBar_fields[i], i)
# end wxGlade
def __do_layout(self):
# begin wxGlade: wxFrame.__do_layout
sizer_1 = wx.BoxSizer(wx.VERTICAL)
sizer_4 = wx.BoxSizer(wx.HORIZONTAL)
sizer_2 = wx.BoxSizer(wx.HORIZONTAL)
sizer_3 = wx.BoxSizer(wx.VERTICAL)
sizer_3.Add(self.Tags, 0, wx.EXPAND|wx.ADJUST_MINSIZE, 0)
sizer_3.Add(self.List, 2, wx.EXPAND|wx.ADJUST_MINSIZE, 0)
sizer_3.Add(self.Text, 5, wx.EXPAND|wx.ADJUST_MINSIZE, 0)
sizer_2.Add(sizer_3, 1, wx.EXPAND, 0)
sizer_2.Add(self.Display, 3, wx.EXPAND, 0)
sizer_1.Add(sizer_2, 1, wx.EXPAND, 0)
sizer_4.Add(self.LSD, 0, wx.ADJUST_MINSIZE, 0)
sizer_4.Add(self.TagA, 1, wx.ADJUST_MINSIZE, 0)
sizer_4.Add(self.TagB, 1, wx.ADJUST_MINSIZE, 0)
sizer_4.Add(self.TagC, 1, wx.ADJUST_MINSIZE, 0)
sizer_1.Add(sizer_4, 0, wx.EXPAND, 0)
self.SetAutoLayout(True)
self.SetSizer(sizer_1)
self.Layout()
# end wxGlade
def OnAbout(self, event): # wxGlade: wxFrame.<event_handler>
d = wx.MessageDialog(self, "By Lion, for John", "About Venn Interface",
wx.OK)
d.ShowModal()
d.Destroy()
def OnExit(self, event): # wxGlade: wxFrame.<event_handler>
self.Close(1)
event.Skip()
def OnDown(self, event):
global cards
x = event.GetX()
y = event.GetY()
for card in cards:
if card.PointInside(x, y):
self.SelectedCard = card
self.ShowInfo(card)
def OnUp(self, event):
global circles
if self.SelectedCard is not None:
x = event.GetX()
y = event.GetY()
p = Point(x, y)
self.SelectedCard.MoveTo(x, y)
tags = self.SelectedCard.tags
for circle in circles:
inside = circle.PointWithin(self.SelectedCard)
if inside and (circle.tag not in tags):
tags.append(circle.tag)
if not inside and (circle.tag in tags):
tags.remove(circle.tag)
self.ShowInfo(self.SelectedCard)
self.SelectedCard = None
self.Display.UpdateDrawing()
def OnMove(self, event):
if self.SelectedCard is not None:
x = event.GetX()
y = event.GetY()
self.SelectedCard.MoveTo(x, y)
self.Display.UpdateDrawing()
def OnCircleTagChanged(self, event): # wxGlade: wxFrame.<event_handler>
global circles
obj = event.GetEventObject()
new_tag = obj.GetValue()
if obj == self.TagA:
circles[0].SetTag(new_tag)
elif obj == self.TagB:
circles[1].SetTag(new_tag)
elif obj == self.TagC:
circles[2].SetTag(new_tag)
def OnTimer(self, event):
global cards, circles
for card in [card for card in cards if card.in_the_world]:
for circle in circles:
inside = circle.PointWithin(card.Center())
tag_match = circle.tag in card.tags
if inside != tag_match:
card.JumpAnywhere()
self.Display.UpdateDrawing()
def OnLSD(self, event): # wxGlade: wxFrame.<event_handler>
global cards
for card in cards:
card.JumpAnywhere()
self.Display.UpdateDrawing()
def ShowInfo(self, card):
"""Show info about some card."""
txt = "title: %s\ntags: %s\ntext:\n%s" % (card.title,
card.tags,
card.text)
self.Text.SetValue(txt)
def OnTagsEntered(self, event): # wxGlade: wxFrame.<event_handler>
global cards
self.List.Clear()
tags = self.Tags.GetValue().split()
for card in cards:
ok = True
for t in tags:
if t not in card.tags:
ok = False
if ok:
i = self.List.Append(card.title)
self.List.SetClientData(i, card)
def OnListSelection(self, event): # wxGlade: wxFrame.<event_handler>
if event.IsSelection():
card = self.List.GetClientData(event.GetInt())
self.ShowInfo(card)
# end of class wxFrame
class BufferedWindow(wx.Window):
"""A Buffered window class.
To use it, subclass it and define a Draw(DC) method that takes a DC
to draw to. In that method, put the code needed to draw the picture
you want. The window will automatically be double buffered, and the
screen will be automatically updated when a Paint event is received.
When the drawing needs to change, you app needs to call the
UpdateDrawing() method. Since the drawing is stored in a bitmap, you
can also save the drawing to file by calling the
SaveToFile(self,file_name,file_type) method.
"""
def __init__(self, parent, id,
pos = wx.DefaultPosition,
size = wx.DefaultSize,
style = wx.NO_FULL_REPAINT_ON_RESIZE):
wx.Window.__init__(self, parent, id, pos, size, style)
wx.EVT_PAINT(self, self.OnPaint)
wx.EVT_SIZE(self, self.OnSize)
# OnSize called to make sure the buffer is initialized.
# This might result in OnSize getting called twice on some
# platforms at initialization, but little harm done.
self.OnSize(None)
def Draw(self,dc):
## just here as a place holder.
## This method should be over-ridden when subclassed
pass
def OnPaint(self, event):
# All that is needed here is to draw the buffer to screen
dc = wx.BufferedPaintDC(self, self._Buffer)
def OnSize(self,event):
# The Buffer init is done here, to make sure the buffer is always
# the same size as the Window
Size = self.GetClientSizeTuple()
# Make new offscreen bitmap: this bitmap will always have the
# current drawing in it, so it can be used to save the image to
# a file, or whatever.
self._Buffer = wx.EmptyBitmap(*Size)
self.UpdateDrawing()
def SaveToFile(self,FileName,FileType):
## This will save the contents of the buffer
## to the specified file. See the wxWindows docs for
## wx.Bitmap::SaveFile for the details
self._Buffer.SaveFile(FileName,FileType)
def UpdateDrawing(self):
"""
This would get called if the drawing needed to change, for whatever reason.
The idea here is that the drawing is based on some data generated
elsewhere in the system. If that data changes, the drawing needs to
be updated.
"""
dc = wx.BufferedDC(wx.ClientDC(self), self._Buffer)
self.Draw(dc)
class VennDisplay(BufferedWindow):
def __init__(self, parent, id = -1):
## Any data the Draw() function needs must be initialized before
## calling BufferedWindow.__init__, as it will call the Draw
## function.
self.DrawData = {"Ellipses": triangle(50, 50, 95)}
BufferedWindow.__init__(self, parent, id, style=wx.SUNKEN_BORDER | wx.TAB_TRAVERSAL | wx.NO_FULL_REPAINT_ON_RESIZE)
def Draw(self, dc):
global cards
global circles
dc.SetBackground( wx.Brush("White") )
dc.Clear() # make sure you clear the bitmap!
for circle in circles:
circle.Draw(dc)
for card in cards:
card.Draw(dc)
app = wx.PySimpleApp()
frame = wxFrame(None, ID_VENNINTERFACE, "Venn Interface")
frame.Show(1)
app.MainLoop()











